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	<title>Comments for Antonio Evans</title>
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	<description>Tech, Travel, Food and Entrepreneurship</description>
	<lastBuildDate>Thu, 01 Dec 2011 04:49:00 +0000</lastBuildDate>
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		<title>Comment on Why WoW Should Save the Global Economy by Stu</title>
		<link>http://antonioevans.com/taxing-in-game-economies/#comment-6</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Thu, 01 Dec 2011 04:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://antonioevans.com/?p=99#comment-6</guid>
		<description>What an idiotic post. Whenever this idiot Antonio Evans (who pretends to be an Entrepreneur by the way) comes with something original (which is as rare as dinosaurs in the 21st century), he fails miserably. 

You are better off stealing contents from other websites and showing it as your own on all your pathetic websites - virtuanica.com and binarybits.com to name a few.</description>
		<content:encoded><![CDATA[<p>What an idiotic post. Whenever this idiot Antonio Evans (who pretends to be an Entrepreneur by the way) comes with something original (which is as rare as dinosaurs in the 21st century), he fails miserably. </p>
<p>You are better off stealing contents from other websites and showing it as your own on all your pathetic websites &#8211; virtuanica.com and binarybits.com to name a few.</p>
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		<title>Comment on Why WoW Should Save the Global Economy by Skithe</title>
		<link>http://antonioevans.com/taxing-in-game-economies/#comment-4</link>
		<dc:creator>Skithe</dc:creator>
		<pubDate>Thu, 29 Sep 2011 15:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://antonioevans.com/?p=99#comment-4</guid>
		<description>You sir are clearly an idiot and have no idea how an in game market works or a master troll in disguise. I pray your the later. 

Coming from someone who was an avid WoW player and still an Avid MMO player (honestly cant think of one I have not at least tried) and small (very small) time dev The in game market of an MMO is infinite. You go out and everything you do produces money. In life you can not just shit money as easy as a virtual vendor makes it seem.

However you then have games as you said that take &quot;real&quot; money and allows gamers access to special items. Micro-Transactions. Most these games have a much smaller player base and they use it to fuel funds for servers-coders-devs as well as a slew of other business related expenses rather than adopting a monthly fee. Rarely do you find a game that combines the two concepts as the player realizes the money sink as gouging and will not play such games that allow you to &quot;pay for power&quot;. Wows micro transactions so far have been asthetic nothing more. 

On the topic of &quot;gold farmers&quot; They all use bots. Rarely ever do you get a real person on the other end. Most use a program called &quot;glider&quot; in fact it is available to anyone that is willing to pay for it. I on occasion have used it while I slept. Although yes this as well as paying someone else to do it for you in against most if not ALL mmo&#039;s cut and paste Terms of Service. Not only are they against the TOS they destroy the in game markets and drive players away.

Id like you to explain further on your side of the argument and maybe we can chat more about the implications you are trying to drive. Anyway I can enlighten you to how these games work 

  </description>
		<content:encoded><![CDATA[<p>You sir are clearly an idiot and have no idea how an in game market works or a master troll in disguise. I pray your the later. </p>
<p>Coming from someone who was an avid WoW player and still an Avid MMO player (honestly cant think of one I have not at least tried) and small (very small) time dev The in game market of an MMO is infinite. You go out and everything you do produces money. In life you can not just shit money as easy as a virtual vendor makes it seem.</p>
<p>However you then have games as you said that take &#8220;real&#8221; money and allows gamers access to special items. Micro-Transactions. Most these games have a much smaller player base and they use it to fuel funds for servers-coders-devs as well as a slew of other business related expenses rather than adopting a monthly fee. Rarely do you find a game that combines the two concepts as the player realizes the money sink as gouging and will not play such games that allow you to &#8220;pay for power&#8221;. Wows micro transactions so far have been asthetic nothing more. </p>
<p>On the topic of &#8220;gold farmers&#8221; They all use bots. Rarely ever do you get a real person on the other end. Most use a program called &#8220;glider&#8221; in fact it is available to anyone that is willing to pay for it. I on occasion have used it while I slept. Although yes this as well as paying someone else to do it for you in against most if not ALL mmo&#8217;s cut and paste Terms of Service. Not only are they against the TOS they destroy the in game markets and drive players away.</p>
<p>Id like you to explain further on your side of the argument and maybe we can chat more about the implications you are trying to drive. Anyway I can enlighten you to how these games work </p>
<p>  </p>
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		<title>Comment on Why WoW Should Save the Global Economy by Peter K</title>
		<link>http://antonioevans.com/taxing-in-game-economies/#comment-3</link>
		<dc:creator>Peter K</dc:creator>
		<pubDate>Thu, 29 Sep 2011 14:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://antonioevans.com/?p=99#comment-3</guid>
		<description>Thank you for trying to kill the joy and fun of gaming. It&#039;s entertainment, its a hobby, its for fun. Not for money. Don&#039;t let the gamers pay for the screw ups of banks and goverments </description>
		<content:encoded><![CDATA[<p>Thank you for trying to kill the joy and fun of gaming. It&#8217;s entertainment, its a hobby, its for fun. Not for money. Don&#8217;t let the gamers pay for the screw ups of banks and goverments </p>
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