Growing up in Queens, I saw a lot of kids drop out of the local high school. They got tired of going to school and decided that they were better off getting a head start on getting jobs and getting paid to work. I’d see them on the nearby basketball court or at the arcade and asked them what turned them off school, they’d usually say “I’d rather have the money.” I always felt it was something more than that. Admittedly, school was pretty boring but many of us still managed to get through the experience so we could get a diploma. Dropping out may have been OK for people like Steve Jobs and Mark Zuckerberg, but for most kids, including the ones I knew, they’re more likely to end up doing menial jobs for minimal wage or dabbling in shady business. Had school work been more interesting and engaging, more of us would have finished and gotten better opportunities in life.
Keeping Students Engaged with Gaming and Social Networking
One of the most important things to take into consideration in teaching is gauging the students’ level of interest and engagement in the subject matter. The school district can sink all the money they can into putting up computer labs and creating interactive learning spaces; but if the students do not engage they have only managed to succeed in creating an arcade for uninterested players. Fortunately, research shows that students are better engaged and show more interest when given tasks to do in an online social environment.
Educators can use the appeal of new media to their advantage. Gaming and social networking keep students actively engaged, making them more eager to learn and more open to learning. If they had made a game out of subjects like geometry and algebra where we could have seen and appreciated the practical applications, maybe we would have taken it more seriously. And if our high scores could have been shared on Facebook, that would have given us a sense of pride and accomplishment not entirely different from having our names called for an award.
And maybe we would have even shared this game with our classmates who had dropped out; they probably would have learned something they could have used even if they were never going to back to school again.
Playing and Learning
When students are young, learning is encouraged through fun physical activities; children sing songs that help them remember the alphabet, numbers, colors, shapes, and sizes. Reward systems are set up in the form of gold stars and extra credit points. Sports are encouraged to promote teamwork and socialization. All of these mechanisms are present in online games but why then do most people consider gaming and education as fundamentally separate?
This generation loves to interact with their peers and most are of the belief that new media connects instead of isolates, expanding a person’s ability to share and to relate to a wider community. We may be more socially awkward considering that certain mediums no longer require physical presence in order to communicate, but we are the generation that will insist on finding ways to connect through all avenues. So to entertain the possibility of using game techniques in education is not at all impractical; in fact, it could result in a paradigm shift that would encourage welcome changes in traditional curriculum. What I suggest is that schools should do the following:
- Introduce alternative curriculum, taking advantage of techniques that use gaming
Different people learn differently and not everyone responds to traditional teaching methods. Acknowledging that there are other ways to teach and engaging the differently inclined would mean that all students not only learn what they have to but also that they learn because they want to.
- Have students compete publicly
To encourage participation, it is important that students actually get to see that this new thing is happening. Don’t be restrictive by just doing it with a selected group; make it public and show everyone that learning can be fun and competitive at the same time.
- Reward the winners and give extra support to non-winners
In a competition, somebody has to win. But this doesn’t mean that the losers have to go home with nothing; if you don’t win right now, you’ll always have another chance. Winning something gives affirmation to the idea that one is capable of achievement, and this affirmation can be its own reward. The idea of incentivizing education has been around for a long time and is still a hot debate topic. I think that offering an incentive works; who doesn’t like to be rewarded for a good effort, right?
The teachers and students may already be into the idea of alternative learning modes and radical ideas regarding education, but if the parents are not involved the success of any school program is compromised. If parents can be sold on how effective the new curriculum is and how it would ultimately benefit their child, they will show their support and it will make it easier for everyone.
Applying the game mentality to learning projects and real life can take the boredom out of daily activities and make work fun and challenging. Whether one responds better to the achievement of personal challenges or is more likely to perform in a competitive setting, setting up “gaming” environments in reality can bring a positive shift in one’s mindset, increase productivity, and ultimately bring more satisfaction.
We used to do this spelling game in school where the class was divided into two groups and players had to spell a word on the blackboard; whoever spelled it first got points (provided that they spelled it right) and at the end of the game the team that got the most points won. We didn’t really win anything but we were happy to play the game and unconsciously we were learning to work and think faster without being forced to study. The game replaced the notion that words were inanimate and boring; in the game, the words were important and because they were keys to winning we had to get the words right.
It may seem like a stretch to consider games as a microcosm of life, what with death in gaming being merely temporary and looking absolutely ridiculous eliciting no response from in-game characters, but there are parallels to be drawn. To be clear, no sane person can mistake a game for reality; a gamer may prefer the gaming environment to the real world, but normal gamers are able to distinguish between games and reality. The proponents of the belief that playing violent video games make a person (a child in particular) violent give too little credit to human cognitive experience (something was already wrong there, even prior to the violent video games) and place too much blame on a technological tool. And yes, it is a tool; something that we can choose to teach important skills and valuable lessons.
In the game, we are given a set of skills that we can level up by performing certain tasks a certain number of times; in real life, this same practice and repetition is required to learn to do something like play the violin or cook perfect scrambled eggs. In games, we learn to be patient even as we spend hours on end getting our character to level up or in attempting again and again to get past that one jump right next to the save point. We focus entirely on the task at hand (getting to a certain level, beating the level boss, finishing a quest) and lose all sense of time. Imagine if we all felt that way about working? But one of the most important game skills that translate into valuable real-life skills is the ability to work against a given environment, which teaches us resilience, perseverance and adaptability; we don’t choose the world we play in, but we can choose the manner in which we play in them.
Personally, I think that games provide an outlet for survival instincts that we have lost in adapting to modern living. Before supermarkets and grocery stores, people used to be more connected to how the food is procured. As hunter-gatherers, we used to trap, catch and kill our own food and plant, grow and harvest our own crops. But as modern citizens, our food is easily available, clean and fresh, individually wrapped, most of the time ready to eat. My theory is that there is still that part of us that craves that experience of being a hunter-gatherer, which is why we react positively to games that would simulate that experience. Why else are farming games so popular and running after monsters in RPGs so enjoyable? Games help to re-establish the instincts we thought we’d lost in our decidedly too suburban lives.
Perhaps in the future, gaming will be incorporated into all facets of life and nobody would think of it as a mere microcosm of life. Perhaps it will be so essentially intertwined with the processes of daily life that gaming becomes real life. I can imagine plenty of cosplayers will be very happy with that.